project-image

Dwarf board game

Created by Timo Multamäki @ Arctic Union

Mine, Forge and Fight your way through a Mountain full of Gold and Goblins

Latest Updates from Our Project:

A Shaft of Light in the Darkness of the Mountain
about 4 years ago – Tue, Mar 31, 2020 at 08:15:48 AM

Hello, Dwarves of Montaña del perpetuo trabajo comunal. It’s been a little over a month since I last sent you an update. In that one, we announced that shipping was underway and we asked you to let us know if you hadn’t received your copy by 14th March. Two weeks have passed since that date and we’ve only heard from two of you, with both cases now being resolved, so it looks like shipping’s complete. In the normal way of things, that would be the last you’d hear from us - the project’s successfully accomplished. Things aren’t normal, however, so I’ve been thinking about some other things I can do for you.

Reviews

Before we get to those things, I want to thank those of you who are Rahdo Patreons and who voted for him to record a runthrough of Dwarf. The video is, I think, currently available exclusively for his Patreons and will be released on his YouTube channel soon. In written form, meanwhile, JW has posted his initial thoughts after a few solo plays of Dwarf, over on Solitaire Times. If you have a favourite boardgame reviewer or YouTuber who you’d like to see cover Dwarf then please let us know and we’ll get in touch with them.

Errata and Q’s

One other piece of housekeeping to cover is the errors people have spotted and queries they’ve raised since the game first shipped. As far as errors - somebody spotted that they only have 32 grey cubes when the rulebook says there should be 36. Every copy of Dwarf has 32 grey cubes, so put this down to a rulebook error. As far as queries go, some people have asked some rules questions in the game’s forum on BoardGameGeek. If you’ve answered any of those queries then thank you very much, I really appreciate it. For the most part I’ve answered the questions myself but it’s great when someone else jumps in before me with the right answer. We’re going to write an FAQ for the game on the company website and this will be based on the questions asked there so please do use the forums.

Andvéttr’s Glory

Talking of BoardGameGeek, it’s been great to see people posting their plays of the game there. I was also really impressed by the insert that gandalforf created for the game. As far as those posted plays go, many of them have been solo and I’ve seen a lot of people - just like JW mentioned in his write-up - struggle to win against Andvéttr. The most common reason for this is the way that he can win by accumulating 12 glory. I’ll always encourage people to play games the way that they want to play them - having fun is the most important thing - and if this means ignoring a rule like this then you should feel free to do so. I’ll sound a note of caution, though - that rule is there for a reason.

Fairly early on in playtesting the solo game, it became apparent that you’ll always win if you have infinite time - after all, you have some control over Andvéttr. Even if he surprises you once a round, eventually you’ll back him into the corner you want and finish the game at a time where you’ll win. For me, that just isn’t fun. So the game needs a timer - something to take away the infinite time. Obviously there’s one in the game anyway (the Mountain being fully explored) but the glory acts as an additional timer in the solo game - and it’s dynamic. If you need more time, try to do some of the defending yourself, instead of making Andvéttr do it.

If you’re struggling, I’d suggest increasing the length of the timer rather than removing it all together (I have a nasty habit of making my solo games too tough, probably because I get too familiar with them during design and development). Perhaps 15 and 18 glory may be appropriate levels of difficulty to switch to but feel free to come up with your own number - this is a difficulty level that’s scalable in a very easy and obvious way. If you do choose a difficulty other than the default 12 (including the 15 and 18 that I just suggested) then it’d be great if you could post your feelings over on the Dwarf BoardGameGeek forums. Perhaps over time a consensus will emerge.

What I can do for you now

Anyway. At the beginning of this update, I mentioned that things aren’t normal in the world right now. Covid-19 is causing a great deal of stress and upset for people the world over and none of us know what the world’s going to look like when it’s over - or when that will be. Board games should provide some relief from this - taking your mind away from immediate problems into a series of interactive puzzles, either solo or with your family. Not everything is bad news though and there are a lot of ordinary people doing extraordinary things right now - whether that’s doctors and nurses risking their own health (and that of their families), the person that goes out to pick up groceries for their housebound neighbours or the person that makes an extra phone call to friends and family to check that they’re OK. All of these things, however small, are important and should be applauded. Here in the UK, we did that quite literally the other night but I’ve been even more impressed by the more than 750,000 people who have volunteered to help the NHS at this time. Now more than ever, it’s important that we think of others and that we work together.

So, what are those extra things that I’ve been thinking I can do for you? Inspired by that army of volunteers, I’ve been working on co-op rules for the game. All the way back in update #4 I wrote that:

“Doing something for one another is what being a dwarf in Zanziar is all about. You may already be familiar with the world of Zanziar from Perdition’s Mouth: Abyssal Rift - or from Zanziaritself. Perhaps you’ve even read the Zanziar world book? If you have, you’ll know that dwarfs live in an egalitarian society - a political system they call ‘collaborate states’. Individual wealth is banned and roles are chosen for young dwarfs when they come of age. You might think of it, essentially, as a Stalinist society.

Dwarf is a competitive game, though, right? Right. The ’collaborate states’ exist at the time of the events in Perdition’s Mouth: Abyssal Rift; Dwarf takes place around 500 years before then, when the states are just forming. This is why defending the mines earns you glory - medals of honour - but it’s still possible to acquire personal wealth. Of course, those others who are doing their bit for society might not think too highly of you but, well, what do you care? You probably don’t think too highly of the idea of the ‘collaborate states’, do you?”

So maybe these rules should have been there from the beginning! Essentially, the co-op rules consist of an additional special action card that changes the victory condition of the game. It must be achieved by all players together (including the AI player, if you’re playing solo) to win, otherwise all players lose. This card represents a crisis. Moves towards ‘collaborate states’ existed among the dwarves of Zanziar when Dwarf takes place but the ideas weren’t universally popular (that’s why you can still win through personal wealth). The crisis provides the catalyst for full cooperation and a change in the political system. Players can choose to shuffle the card into the special action cards (replacing one of the others) and know that the conditions of the game may change midway. Alternatively, they can choose to start with it in play, or not play with it at all. I’m still finalising the victory conditions for this so, if you’d like to help me playtest it, then please let me know at [email protected]. Once finished, I’ll post the card here, on the Dragon Dawn Productions website and on BGG as a Print and Play file.

It’s a wonder I didn’t think of this sooner. Not only does it fit perfectly, thematically, but I’m a big fan of cooperative games. So, that’s the second thing I thought maybe I could do to help relieve your boredom - create a list of my Top Ten Cooperative Games. If you’d like to see this then let me know in the comments below.

Lee and the DDP Team

It’s all over… but this doesn’t have to be ‘Goodbye’
about 4 years ago – Wed, Feb 19, 2020 at 09:02:07 PM

Yesterday, our distribution centre in Germany completed fulfilment. Some people already have their copies of Dwarf and, hopefully, are having fun playing them. If you don’t have your copy yet then you should do soon. Please remember that the packages are being sent without tracking, so don’t panic if you haven’t received a tracking number. If you haven’t received your game by 14th March, however, then please contact us. When you do receive it - let us know! We love seeing people play our games on BGG, Facebook, Twitter, Instagram… in fact, we just love seeing people have fun and meeting our fans.

So, what now? Well, this doesn’t have to be the end. You’ve seen us mention Gray Eminence in the last couple of updates already. It’s got just over 24 hours left to run on Kickstarter and has already hit several stretch goals. It would be great to have you with us for the final stretch and, if you haven’t looked at it yet, now’s a good time - lots of new reviews have appeared during the campaign, extra content has been unlocked and there’s even a poll up to decide on three more grey eminences being added to the game. A proper game about politics is a rare beast and I was impressed with some of what I saw of an early prototype last year - enough so that I’ve agreed with Timo to collaborate on the ecology scenario for the game (something I feel qualified to do given my educational and professional background).

Thanks again for all your support for this project. I hope to see you again soon.

Lee and the DDP Team

Fulfillment update #1
about 4 years ago – Mon, Feb 10, 2020 at 12:33:04 AM

Dwarf fulfillment commences this week!

Hello fellow Dwarves!

We got some good news that I would like to share.

First, we have a few reviewers getting their hands on Dwarf to give you whet your appetite for this game. We also got Rahdo from Rahdo Runs Through Games is going to be doing a review on his channel.  Please give him some love, maybe say ‘Came here from KickStarter’ to show him who's boss. :D
 

Second, Dwarf has cleared ahead of schedule of customs! That gold we all mined did come in handy. Dwarf will be in our gauntlets this Tuesday and we’ll start shipping them to your house this Friday. Just a reminder, if you did not pay for the tracking number for the shipment it won’t be provided. All of the games will be shipped through Deutche Post from Germany.
 

Gray Eminence is funded!

Third, we all had to shave our dwarven beards and get a day job with our new game.Gray Eminence is currently fully funded on Kickstarter and you play as the power behind the throne, steering human destiny in a political game of deception and amorality. If you like scheming and negotiating when you’re not mining tunnels, this is a great game for you.  We’ve included Social Stretch Goals so you can help us out that way if your gold pouch is a little light around this time of year.

Many thanks,

- DDP Team
 

No Corona Drama
about 4 years ago – Sun, Feb 02, 2020 at 01:43:16 PM

If you’re a Kickstarter addict, you may have seen several updates in recent days advising you how the Coronavirus shutdown in China has delayed things. Well, this isn’t one of those. The picture above is of all our copies of Dwarf, packed at the factory and waiting for the train to Europe. They made it out of the country two days before international transport was suspended and are due to arrive in Germany at the end of this week.

It could take another week or so to clear customs but we expect to ship all copies of Dwarf this month. That’s well ahead of the deadline we set during the campaign, of May this year, and we’re really happy we’ve been able to do this. We’re excited to see and hear about you playing the game.

Once we’ve dispatched all of your copies, we’ll begin to send out English, Spanish and German copies to retailers and anybody who has bought a copy direct from our webstore. The German versions, in particular, are nearly sold out of the print run - so if you know anybody who’s been dithering about ordering a copy make sure you let them know.

Meanwhile, the unfolding and serious situation in China, with the spread of the Coronavirus around the world overshadowing the politics of the last few years, provides as suitable a backdrop as the EU Withdrawal Bill and the Presidential Impeachment for the launch of Dragon Dawn Productions’s latest Kickstarter campaign.

Gray Eminence is a game for 3-5 players, lasting 60-90 minutes, in which players take on the roles of powerful puppet masters in the modern world. Each gray eminence works towards achieving common goals but also has their own, secret, agenda. Designed by Timo Multamäki, it’s as unique as his previous game (Perdition’s Mouth Abyssal Rift).

Players use money, power and influence to steer a course through multiple factions towards their own inscrutable ends. Gray Eminence does not pretend to observe political correctness or historical accuracy but rather aims to provoke discussion about the world we live in. We suggest that all events in the game are plausible and event resolution options are within the range of real-world possibilities.

Gray Eminence is live on Kickstarter now.

Lee and the DDP team.

Happy New Year
over 4 years ago – Thu, Jan 09, 2020 at 02:10:54 AM

Happy New Year!

If you see any knockers, greet them with ‘Bledhen Nowydh Da!’ (Obviously, all knockers in this world speak Cornish).

As the dust settles on yule and everybody returns to work, it’s time we update you with our progress. If you‘ve backed games on Kickstarter before, you’ll know that January and February are fraught with delays, due to the Chinese New Year. We, however, have played this game before and we factored that in to our estimate of delivery to you in May this year.

Before yule we were trying to get hold of the physical proofs of the game (normally the next step after the white box version you saw the photo’s of in the last update and digital proofs, which we had already checked) in order to provide any feedback before our manufacturer's holiday. As it turned out, we received production samples last week. There were no major flaws with this and we’re told that production should be completed by Friday 10th January.

Next week, your copy of Dwarf will leave the factory and, along with all the other copies, begin its journey to our distribution centre. This will take 6-7 weeks - and we’ve booked a train that avoids the currently potentially dangerous shipping channels around the Middle East. So - we needn’t have worried about Chinese New Year! We’re currently on track to get your game to you ahead of schedule.

We also have a special surprise for you - we’ve translated the rulebook into Italian and into Traditional Chinese. These, along with the English, Spanish and German rulebooks that are in the boxed game, are available now as pdfs from our download page.

Meanwhile, we are, of course, busy with other things. If you want to know more about the world of Zanziar, where Dwarf is set, you may like to check out our lightning campaign for the Aisha Hero Kit for Perdition's Mouth. This launched with little fanfare, as a Quickstarter campaign, and has just a day left to run. If you don’t have it, you can also pick up the base game in what’s been a very successful campaign. As if that weren’t enough, we’re also, of course, now little more than three weeks from the launch of our Kickstarter campaign for Grey Eminence at 20:20 CET on 2.2.2020.

Lee and the DDP team.